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Touch'n'Go.Doc
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1992-02-26
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BLITZ 2 CODERS, THE COMPLETE SOURCE CODE TO TOUCH 'N' GO IS AVAILABLE FOR
JUST £6 POST FREE. YOU REQUIRE BLITZ2 V1.80 OR HIGHER. IF YOU SEND £10
F1 WILL CHUCK IN THE BLITZ SOURCE TO AN ALMOST COMPLETE PLATFORM GAME
CALLED SUPER KIDS ALSO BY ALAN CARTER. SEND CHEQUES PO'S, MADE PAYABLE TO
F1 LICENCEWARE, 31 WELLINGTON RD,EXETER,DEVON.EX2-9DU. USUALLY SAME DAY
DISPATCH.
NO PERSONAL CALLERS PLEASE! WE ARE MAIL ORDER ONLY
------------------------
Touch'n'Go Demo Version
------------------------
© 1994 F1 LICENCEWARE
CREDITS
Design, Documentation and Programming
Alan Carter
Concept & Level Design
David Yarham
This one was David's idea. As far as I know the original game
concept is based on an old '64 game called Sensitive ? We can't
actually remember, and anyway, David assures me it's nothing like
it now!
The idea is to manouver the green 'grav' ball around the play area
and touch all of the tiles with a coloured shape in the corner.
Depending on the colour of the shape, the tile will stay in position
for one, two or three seconds for red, yellow and blue: once they
start falling, if your on them - you die! Touch them all and the
exit will open, get there and you complete the level. Easy! Later
on thrust pads hinder your progress as well as a few other little
pitfalls I'll let you discover.
Every ten levels constitutes a stage, complete a stage and earn a
passcode, complete all 10 stages and see the ending screen of
horror!!
Its all fairly straight forward really but we think its a great
game, if you enjoy it why not write and let me know ?
- - - W A N T E D - - -
Urgently wanted are GFX artists and musicians to
work on top quality products. Please send for more information
to:
Cartersoft Productions
57 Greta Road
Skelton
Saltburn
Cleveland
TS12 2NF
Alan Carter :) March 1994
Chapter 1
First Steps
1.2 Getting Started
1.3 SOFTWARE
Touch'n'Go resides on a single disc, sorry there's no HD
install on there, if anyone really needs it let me know and I'll
fix it :)
1.4 HARDWARE
For Touch'n'Go to work properly you will need an Amiga with at
least one megabyte of memory, this must however be at least 512k
of CHIP memory. Due to technical considerations the music player
in the game will not function correctly if run on an Amiga with a
68000 processor.
There are no other restrictions, but the faster the better!
1.5 USING THE DISCS
If you think you are going to like playing Touch'n'Go then
its advisable to make a backup copy of this disc. If you are going
to leave it unprotected (to save high scores etc) then why risk
losing it to a scum virus ?
1.6 RUNNING TOUCH'N'GO
To load and run the Touch'n'Go program first make sure the Amiga
is switched OFF and no discs are in the drives. Switch on, and
insert the disc into the internal drive. A bare workbench(!) will
load. Now click on the Touch'n'Go program icon.
1.7 KEYBOARD SHORTCUTS
While playing Touch'n'Go the following keys will have effect:
P: Pause the game
ESC: Quit to titles (Exit if on titles)
-O-